Removed Windburn boxes
Removed [B] Reinforcement Packs
Added Windshear Box (750 gP) and Windshear Box 10 Packs (5,000 gP).
Most teen pran dresses are now 50% off!
Added New Adult Pran Costume!
Known issues: Pran quest provides incorrect instructions about what to do. Please use the “Track Location” feature in the quest menu to find the correct monsters to kill.
Triple XP for levels 1-75 runs from after maintenance until noon Friday!
Improved XP for levels 1-60 :EXP Rates are now 1.5x Base
Normal Channel EXP Bonus: Get +.1x Bonus EXP on the Normal Channel
Play for Rewards has Started! Get fantastic free prizes for playing everyday! Click HERE for details!
Skull Drop: Details available HERE.
All of the newsletter gifts claimed? Here’s a holiday gift from us to you! Redeem it on the gPotato Fill-up Page! EYQD-JUAC-WJ00-0001
Aika In-Game Christmas Event – Coming Dec 22!
Added Mark of the Adventurer Boxes [1 Day] (450 gP).
Added Mark of the Hunter Boxes [1 Day] (50 gP)
Added Scroll of Experience [Level 76 - 80][1 hour] (250 gP)
Added Exile Warrant [7 Day] (1,000 gP)
Pran Costume Repair Items have had their price reduced significantly.
[B] Weapon and Armor Reinforcement Packs will be on sale this weekend only.
Guild Permission error fixed!
Lord Marshals can now Upgrade Guards and Stones without crashing!
Bugs: Mark of the Hunter’s Buff, Hunter’s Eye is incorrectly localized and should read;
“Players under the effect of Hunter’s Eye have a 30% increased Drop Rate.”
Paladin Skill Provoke’s description does not reflect aggro changes.
Skill Renewal Update: See the skill NPCs in game for more details.
S.Level - Skill - New Description
Warrior
Level 1 - Slash - Deals 33 physical damage.
Level 2 - Slash - Deals 39 physical damage.
Level 3 - Slash - Deals 53 physical damage.
Level 4 - Slash - Deals 69 physical damage.
Level 5 - Slash - Deals 85 physical damage.
Level 6 - Slash - Deals 105 physical damage.
Level 7 - Slash - Deals 127 physical damage.
Level 8 - Slash - Deals 155 physical damage.
Level 9 - Slash - Deals 188 physical damage.
Level 10 - Slash - Deals 228 physical damage.
Level 11 - Slash - Deals 275 physical damage.
Level 12 - Slash - Deals 325 physical damage.
Level 13 - Slash - Deals 383 physical damage.
Level 14 - Slash - Deals 444 physical damage.
Level 15 - Slash - Deals 515 physical damage.
Level 16 - Slash - Deals 592 physical damage.
Level 1 - Armor Break - Deals 62 physical damage and decreases defense by 100 for 12 seconds.
Level 2 - Armor Break - Deals 80 physical damage and decreases defense by 131 for 12 seconds.
Level 3 - Armor Break - Deals 101 physical damage and decreases defense by 164 for 12 seconds.
Level 4 - Armor Break - Deals 124 physical damage and decreases defense by 203 for 12 seconds.
Level 5 - Armor Break - Deals 152 physical damage and decreases defense by 258 for 12 seconds.
Level 6 - Armor Break - Deals 185 physical damage and decreases defense by 319 for 12 seconds.
Level 7 - Armor Break - Deals 225 physical damage and decreases defense by 385 for 12 seconds.
Level 8 - Armor Break - Deals 272 physical damage and decreases defense by 467 for 12 seconds.
Level 9 - Armor Break - Deals 330 physical damage and decreases defense by 566 for 12 seconds.
Level 10 - Armor Break - Deals 391 physical damage and decreases defense by 671 for 12 seconds.
Level 11 - Armor Break - Deals 461 physical damage and decreases defense by 792 for 12 seconds.
Level 12 - Armor Break - Deals 542 physical damage and decreases defense by 946 for 12 seconds.
Level 13 - Armor Break - Deals 628 physical damage and decreases defense by 1120 for 12 seconds.
Level 14 - Armor Break - Deals 725 physical damage and decreases defense by 1299 for 12 seconds.
Level 15 - Armor Break - Deals 824 physical damage and decreases defense by 1484 for 12 seconds.
Level 16 - Armor Break - Deals 927 physical damage and decreases defense by 1672 for 12 seconds.
Level 1 - Taunt - Adds aggro value of 18.
Level 2 - Taunt - Adds aggro value of 25.
Level 3 - Taunt - Adds aggro value of 28.
Level 4 - Taunt - Adds aggro value of 34.
Level 5 - Taunt - Adds aggro value of 42.
Level 6 - Taunt - Adds aggro value of 50.
Level 7 - Taunt - Adds aggro value of 61.
Level 8 - Taunt - Adds aggro value of 73.
Level 9 - Taunt - Adds aggro value of 89.
Level 10 - Taunt - Adds aggro value of 104.
Level 11 - Taunt - Adds aggro value of 123.
Level 12 - Taunt - Adds aggro value of 144.
Level 13 - Taunt - Adds aggro value of 166.
Level 14 - Taunt - Adds aggro value of 189.
Level 15 - Taunt - Adds aggro value of 214.
Level 16 - Taunt - Adds aggro value of 240.
Level 1 - Blade Strom - Deals 152 physical damage to all enemies within 4 meters.
Level 2 - Blade Strom - Deals 191 physical damage to all enemies within 4 meters.
Level 3 - Blade Strom - Deals 234 physical damage to all enemies within 4 meters.
Level 4 - Blade Strom - Deals 283 physical damage to all enemies within 4 meters.
Level 5 - Blade Strom - Deals 343 physical damage to all enemies within 4 meters.
Level 6 - Blade Strom - Deals 415 physical damage to all enemies within 4 meters.
Level 7 - Blade Strom - Deals 504 physical damage to all enemies within 4 meters.
Level 8 - Blade Strom - Deals 600 physical damage to all enemies within 4 meters.
Level 9 - Blade Strom - Deals 709 physical damage to all enemies within 4 meters.
Level 10 - Blade Strom - Deals 837 physical damage to all enemies within 4 meters.
Level 11 - Blade Strom - Deals 969 physical damage to all enemies within 4 meters.
Level 12 - Blade Strom - Deals 1121 physical damage to all enemies within 4 meters.
Level 13 - Blade Strom - Deals 1279 physical damage to all enemies within 4 meters.
Level 14 - Blade Strom - Deals 1437 physical damage to all enemies within 4 meters.
Level 15 - Blade Strom - Deals 1618 physical damage to all enemies within 4 meters.
Level 16 - Blade Strom - Deals 1819 physical damage to all enemies within 4 meters.
Level 1 - Dragon Spirit - Increases Max HP by 145 and recovers HP equivalent to 5% of HP recovery rate every 8 seconds during combat.
Level 2 - Dragon Spirit - Increases Max HP by 290 and recovers HP equivalent to 10% of HP recovery rate every 8 seconds during combat.
Level 3 - Dragon Spirit - Increases Max HP by 435 and recovers HP equivalent to 15% of HP recovery rate every 8 seconds during combat.
Level 4 - Dragon Spirit - Increases Max HP by 580 and recovers HP equivalent to 20% of HP recovery rate every 8 seconds during combat.
Level 5 - Dragon Spirit - Increases Max HP by 725 and recovers HP equivalent to 25% of HP recovery rate every 8 seconds during combat.
Level 6 - Dragon Spirit - Increases Max HP by 870 and recovers HP equivalent to 30% of HP recovery rate every 8 seconds during combat.
Level 7 - Dragon Spirit - Increases Max HP by 1015 and recovers HP equivalent to 35% of HP recovery rate every 8 seconds during combat.
Level 8 - Dragon Spirit - Increases Max HP by 1160 and recovers HP equivalent to 40% of HP recovery rate every 8 seconds during combat.
Level 9 - Dragon Spirit - Increases Max HP by 1305 and recovers HP equivalent to 45% of HP recovery rate every 8 seconds during combat.
Level 10 - Dragon Spirit - Increases Max HP by 1450 and recovers HP equivalent to 50% of HP recovery rate every 8 seconds during combat.
Level 1 - Gash - Deals 57 physical damage per second for 6 seconds and decreases healing target receives by 50%.
Level 2 - Gash - Deals 69 physical damage per second for 6 seconds and decreases healing target receives by 53%.
Level 3 - Gash - Deals 83 physical damage per second for 6 seconds and decreases healing target receives by 56%.
Level 4 - Gash - Deals 101 physical damage per second for 6 seconds and decreases healing target receives by 59%.
Level 5 - Gash - Deals 122 physical damage per second for 6 seconds and decreases healing target receives by 62%.
Level 6 - Gash - Deals 146 physical damage per second for 6 seconds and decreases healing target receives by 65%.
Level 7 - Gash - Deals 172 physical damage per second for 6 seconds and decreases healing target receives by 68%.
Level 8 - Gash - Deals 203 physical damage per second for 6 seconds and decreases healing target receives by 71%.
Level 9 - Gash - Deals 235 physical damage per second for 6 seconds and decreases healing target receives by 74%.
Level 10 - Gash - Deals 272 physical damage per second for 6 seconds and decreases healing target receives by 77%.
Level 11 - Gash - Deals 310 physical damage per second for 6 seconds and decreases healing target receives by 80%.
Level 12 - Gash - Deals 349 physical damage per second for 6 seconds and decreases healing target receives by 83%.
Level 13 - Gash - Deals 393 physical damage per second for 6 seconds and decreases healing target receives by 86%.
Level 14 - Gash - Deals 442 physical damage per second for 6 seconds and decreases healing target receives by 89%.
Level 15 - Gash - Deals 492 physical damage per second for 6 seconds and decreases healing target receives by 92%.
Level 16 - Gash - Deals 546 physical damage per second for 6 seconds and decreases healing target receives by 95%.
Level 1 - Dragon Strike - Deals 513 physical damage and silences the target for 6 seconds.
Level 2 - Dragon Strike - Deals 607 physical damage and silences the target for 6 seconds.
Level 3 - Dragon Strike - Deals 715 physical damage and silences the target for 6 seconds.
Level 4 - Dragon Strike - Deals 829 physical damage and silences the target for 7 seconds.
Level 5 - Dragon Strike - Deals 961 physical damage and silences the target for 7 seconds.
Level 6 - Dragon Strike - Deals 1098 physical damage and silences the target for 7 seconds.
Level 7 - Dragon Strike - Deals 1242 physical damage and silences the target for 8 seconds.
Level 8 - Dragon Strike - Deals 1395 physical damage and silences the target for 8 seconds.
Level 9 - Dragon Strike - Deals 1570 physical damage and silences the target for 8 seconds.
Level 10 - Dragon Strike - Deals 1755 physical damage and silences the target for 9 seconds.
Level 11 - Dragon Strike - Deals 1948 physical damage and silences the target for 9 seconds.
Level 12 - Dragon Strike - Deals 2165 physical damage and silences the target for 9 seconds.
Level 13 - Dragon Strike - Deals 2406 physical damage and silences the target for 10 seconds.
Level 14 - Dragon Strike - Deals 2649 physical damage and silences the target for 10 seconds.
Level 15 - Dragon Strike - Deals 2915 physical damage and silences the target for 10 seconds.
Level 16 - Dragon Strike - Deals 3208 physical damage and silences the target for 10 seconds.
Paladin
Level 1 - Provoke - Adds aggro value of 18.
Level 2 - Provoke - Adds aggro value of 25.
Level 3 - Provoke - Adds aggro value of 28.
Level 4 - Provoke - Adds aggro value of 34.
Level 5 - Provoke - Adds aggro value of 42.
Level 6 - Provoke - Adds aggro value of 50.
Level 7 - Provoke - Adds aggro value of 61.
Level 8 - Provoke - Adds aggro value of 73.
Level 9 - Provoke - Adds aggro value of 89.
Level 10 - Provoke - Adds aggro value of 104.
Level 11 - Provoke - Adds aggro value of 123.
Level 12 - Provoke - Adds aggro value of 144.
Level 13 - Provoke - Adds aggro value of 166.
Level 14 - Provoke - Adds aggro value of 189.
Level 15 - Provoke - Adds aggro value of 214.
Level 16 - Provoke - Adds aggro value of 240.
Level 1 - Recover - Heals self or friendly target for 233 HP.
Level 2 - Recover - Heals self or friendly target for 310 HP.
Level 3 - Recover - Heals self or friendly target for 388 HP.
Level 4 - Recover - Heals self or friendly target for 475 HP.
Level 5 - Recover - Heals self or friendly target for 587 HP.
Level 6 - Recover - Heals self or friendly target for 700 HP.
Level 7 - Recover - Heals self or friendly target for 843 HP.
Level 8 - Recover - Heals self or friendly target for 1010 HP.
Level 9 - Recover - Heals self or friendly target for 1210 HP.
Level 10 - Recover - Heals self or friendly target for 1448 HP.
Level 11 - Recover - Heals self or friendly target for 1690 HP.
Level 12 - Recover - Heals self or friendly target for 1973 HP.
Level 13 - Recover - Heals self or friendly target for 2268 HP.
Level 14 - Recover - Heals self or friendly target for 2598 HP.
Level 15 - Recover - Heals self or friendly target for 2933 HP.
Level 16 - Recover - Heals self or friendly target for 3290 HP.
Level 1 - Divine Strike - Deals 80 physical damage. Decreases move speed by 15 for 6 seconds. Deals 150% damage to demons and undead.
Level 2 - Divine Strike - Deals 102 physical damage. Decreases move speed by 16 for 6 seconds. Deals 150% damage to demons and undead.
Level 3 - Divine Strike - Deals 131 physical damage. Decreases move speed by 17 for 6 seconds. Deals 150% damage to demons and undead.
Level 4 - Divine Strike - Deals 162 physical damage. Decreases move speed by 18 for 6 seconds. Deals 150% damage to demons and undead.
Level 5 - Divine Strike - Deals 201 physical damage. Decreases move speed by 19 for 6 seconds. Deals 150% damage to demons and undead.
Level 6 - Divine Strike - Deals 242 physical damage. Decreases move speed by 20 for 6 seconds. Deals 150% damage to demons and undead.
Level 7 - Divine Strike - Deals 293 physical damage. Decreases move speed by 21 for 6 seconds. Deals 150% damage to demons and undead.
Level 8 - Divine Strike - Deals 357 physical damage. Decreases move speed by 22 for 6 seconds. Deals 150% damage to demons and undead.
Level 9 - Divine Strike - Deals 430 physical damage. Decreases move speed by 23 for 6 seconds. Deals 150% damage to demons and undead.
Level 10 - Divine Strike - Deals 513 physical damage. Decreases move speed by 24 for 6 seconds. Deals 150% damage to demons and undead.
Level 11 - Divine Strike - Deals 605 physical damage. Decreases move speed by 25 for 6 seconds. Deals 150% damage to demons and undead.
Level 12 - Divine Strike - Deals 714 physical damage. Decreases move speed by 26 for 6 seconds. Deals 150% damage to demons and undead.
Level 13 - Divine Strike - Deals 825 physical damage. Decreases move speed by 27 for 6 seconds. Deals 150% damage to demons and undead.
Level 14 - Divine Strike - Deals 952 physical damage. Decreases move speed by 28 for 6 seconds. Deals 150% damage to demons and undead.
Level 15 - Divine Strike - Deals 1083 physical damage. Decreases move speed by 29 for 6 seconds. Deals 150% damage to demons and undead.
Level 16 - Divine Strike - Deals 1217 physical damage. Decreases move speed by 30 for 6 seconds. Deals 150% damage to demons and undead.
Level 1 - Benediction - Increases heal amount by 120 and decreases MP required for healing skills by 10%.
Level 2 - Benediction - Increases heal amount by 240 and decreases MP required for healing skills by 12%.
Level 3 - Benediction - Increases heal amount by 360 and decreases MP required for healing skills by 14%.
Level 4 - Benediction - Increases heal amount by 480 and decreases MP required for healing skills by 16%.
Level 5 - Benediction - Increases heal amount by 600 and decreases MP required for healing skills by 18%.
Level 6 - Benediction - Increases heal amount by 720 and decreases MP required for healing skills by 20%.
Level 7 - Benediction - Increases heal amount by 840 and decreases MP required for healing skills by 22%.
Level 8 - Benediction - Increases heal amount by 960 and decreases MP required for healing skills by 24%.
Level 9 - Benediction - Increases heal amount by 1080 and decreases MP required for healing skills by 26%.
Level 10 - Benediction - Increases heal amount by 1200 and decreases MP required for healing skills by 30%.
Level 1 - Martyr - Takes 30% of damage dealt to the target and transfers it to you for 3 mins. Up to 1340 damage can be transferred.
Level 2 - Martyr - Takes 32% of damage dealt to the target and transfers it to you for 3 mins. Up to 1608 damage can be transferred.
Level 3 - Martyr - Takes 34% of damage dealt to the target and transfers it to you for 3 mins. Up to 1935 damage can be transferred.
Level 4 - Martyr - Takes 36% of damage dealt to the target and transfers it to you for 3 mins. Up to 2319 damage can be transferred.
Level 5 - Martyr - Takes 38% of damage dealt to the target and transfers it to you for 3 mins. Up to 2738 damage can be transferred.
Level 6 - Martyr - Takes 40% of damage dealt to the target and transfers it to you for 3 mins. Up to 3200 damage can be transferred.
Level 7 - Martyr - Takes 42% of damage dealt to the target and transfers it to you for 3 mins. Up to 3732 damage can be transferred.
Level 8 - Martyr - Takes 44% of damage dealt to the target and transfers it to you for 3 mins. Up to 4277 damage can be transferred.
Level 9 - Martyr - Takes 46% of damage dealt to the target and transfers it to you for 3 mins. Up to 4901 damage can be transferred.
Level 10 - Martyr - Takes 48% of damage dealt to the target and transfers it to you for 3 mins. Up to 5529 damage can be transferred.
Level 11 - Martyr - Takes 50% of damage dealt to the target and transfers it to you for 3 mins. Up to 6161 damage can be transferred.
Level 12 - Martyr - Takes 52% of damage dealt to the target and transfers it to you for 3 mins. Up to 6860 damage can be transferred.
Level 13 - Martyr - Takes 54% of damage dealt to the target and transfers it to you for 3 mins. Up to 7629 damage can be transferred.
Level 14 - Martyr - Takes 56% of damage dealt to the target and transfers it to you for 3 mins. Up to 8409 damage can be transferred.
Level 15 - Martyr - Takes 58% of damage dealt to the target and transfers it to you for 3 mins. A maximum of 9238 damage can be transferred.
Level 16 - Martyr - Takes 60% of damage dealt to the target and transfers it to you for 3 mins. A maximum of 10148 damage can be transferred.
Level 1 - Deliverance - Consumes all MP to recover target’s HP by 150% of consumed MP.
Level 2 - Deliverance - Consumes all MP to recover target’s HP by 160% of consumed MP.
Level 3 - Deliverance - Consumes all MP to recover target’s HP by 170% of consumed MP.
Level 4 - Deliverance - Consumes all MP to recover target’s HP by 180% of consumed MP.
Level 5 - Deliverance - Consumes all MP to recover target’s HP by 190% of consumed MP.
Level 6 - Deliverance - Consumes all MP to recover target’s HP by 200% of consumed MP.
Level 7 - Deliverance - Consumes all MP to recover target’s HP by 210% of consumed MP.
Level 8 - Deliverance - Consumes all MP to recover target’s HP by 220% of consumed MP.
Level 9 - Deliverance - Consumes all MP to recover target’s HP by 230% of consumed MP.
Level 10 - Deliverance - Consumes all MP to recover target’s HP by 250% of consumed MP.
Rifleman
Level 1 - Countdown - Deals 10 physical damage on impact and 51 additional damage after 3 seconds.
Level 2 - Countdown - Deals 13 physical damage on impact and 66 additional damage after 3 seconds.
Level 3 - Countdown - Deals 17 physical damage on impact and 88 additional damage after 3 seconds.
Level 4 - Countdown - Deals 22 physical damage on impact and 111 additional damage after 3 seconds.
Level 5 - Countdown - Deals 28 physical damage on impact and 138 additional damage after 3 seconds.
Level 6 - Countdown - Deals 35 physical damage on impact and 173 additional damage after 3 seconds.
Level 7 - Countdown - Deals 42 physical damage on impact and 210 additional damage after 3 seconds.
Level 8 - Countdown - Deals 51 physical damage on impact and 253 additional damage after 3 seconds.
Level 9 - Countdown - Deals 62 physical damage on impact and 309 additional damage after 3 seconds.
Level 10 - Countdown - Deals 75 physical damage on impact and 375 additional damage after 3 seconds.
Level 11 - Countdown - Deals 90 physical damage on impact and 451 additional damage after 3 seconds.
Level 12 - Countdown - Deals 107 physical damage on impact and 533 additional damage after 3 seconds.
Level 13 - Countdown - Deals 126 physical damage on impact and 628 additional damage after 3 seconds.
Level 14 - Countdown - Deals 146 physical damage on impact and 729 additional damage after 3 seconds.
Level 15 - Countdown - Deals 169 physical damage on impact and 844 additional damage after 3 seconds.
Level 16 - Countdown - Deals 194 physical damage on impact and 969 additional damage after 3 seconds.
Level 1 - Rupture - Deals 47 physical damage and decreases target’s physical defense by 57 for 20 seconds.
Level 2 - Rupture - Deals 63 physical damage and decreases target’s physical defense by 77 for 20 seconds.
Level 3 - Rupture - Deals 79 physical damage and decreases target’s physical defense by 98 for 20 seconds.
Level 4 - Rupture - Deals 98 physical damage and decreases target’s physical defense by 121 for 20 seconds.
Level 5 - Rupture - Deals 123 physical damage and decreases target’s physical defense by 155 for 20 seconds.
Level 6 - Rupture - Deals 150 physical damage and decreases target’s physical defense by 193 for 20 seconds.
Level 7 - Rupture - Deals 181 physical damage and decreases target’s physical defense by 233 for 20 seconds.
Level 8 - Rupture - Deals 221 physical damage and decreases target’s physical defense by 283 for 20 seconds.
Level 9 - Rupture - Deals 268 physical damage and decreases target’s physical defense by 343 for 20 seconds.
Level 10 - Rupture - Deals 322 physical damage and decreases target’s physical defense by 413 for 20 seconds.
Level 11 - Rupture - Deals 381 physical damage and decreases target’s physical defense by 487 for 20 seconds.
Level 12 - Rupture - Deals 448 physical damage and decreases target’s physical defense by 575 for 20 seconds.
Level 13 - Rupture - Deals 520 physical damage and decreases target’s physical defense by 685 for 20 seconds.
Level 14 - Rupture - Deals 603 physical damage and decreases target’s physical defense by 802 for 20 seconds.
Level 15 - Rupture - Deals 692 physical damage and decreases target’s physical defense by 923 for 20 seconds.
Level 16 - Rupture - Deals 778 physical damage and decreases target’s physical defense by 1051 for 20 seconds.
Level 1 - Hollow Point - Deals 154 physical damage. Base critical rate of 25.
Level 2 - Hollow Point - Deals 200 physical damage. Base critical rate of 27.
Level 3 - Hollow Point - Deals 250 physical damage. Base critical rate of 29.
Level 4 - Hollow Point - Deals 313 physical damage. Base critical rate of 31.
Level 5 - Hollow Point - Deals 388 physical damage. Base critical rate of 33.
Level 6 - Hollow Point - Deals 467 physical damage. Base critical rate of 35.
Level 7 - Hollow Point - Deals 567 physical damage. Base critical rate of 37.
Level 8 - Hollow Point - Deals 688 physical damage. Base critical rate of 39.
Level 9 - Hollow Point - Deals 833 physical damage. Base critical rate of 41.
Level 10 - Hollow Point - Deals 992 physical damage. Base critical rate of 43.
Level 11 - Hollow Point - Deals 1167 physical damage. Base critical rate of 45.
Level 12 - Hollow Point - Deals 1371 physical damage. Base critical rate of 47.
Level 13 - Hollow Point - Deals 1588 physical damage. Base critical rate of 49.
Level 14 - Hollow Point - Deals 1834 physical damage. Base critical rate of 51.
Level 15 - Hollow Point - Deals 2084 physical damage. Base critical rate of 53.
Level 16 - Hollow Point - Deals 2342 physical damage. Base critical rate of 55.
Level 1 - Crimson Bullet - Deals 66 physical damage per second for 6 seconds and decreases healing target receives by 50%.
Level 2 - Crimson Bullet - Deals 81 physical damage per second for 6 seconds and decreases healing target receives by 52%.
Level 3 - Crimson Bullet - Deals 98 physical damage per second for 6 seconds and decreases healing target receives by 54%.
Level 4 - Crimson Bullet - Deals 120 physical damage per second for 6 seconds and decreases healing target receives by 56%.
Level 5 - Crimson Bullet - Deals 145 physical damage per second for 6 seconds and decreases healing target receives by 58%.
Level 6 - Crimson Bullet - Deals 176 physical damage per second for 6 seconds and decreases healing target receives by 60%.
Level 7 - Crimson Bullet - Deals 210 physical damage per second for 6 seconds and decreases healing target receives by 62%.
Level 8 - Crimson Bullet - Deals 247 physical damage per second for 6 seconds and decreases healing target receives by 64%.
Level 9 - Crimson Bullet - Deals 292 physical damage per second for 6 seconds and decreases healing target receives by 66%.
Level 10 - Crimson Bullet - Deals 338 physical damage per second for 6 seconds and decreases healing target receives by 68%.
Level 11 - Crimson Bullet - Deals 391 physical damage per second for 6 seconds and decreases healing target receives by 70%.
Level 12 - Crimson Bullet - Deals 446 physical damage per second for 6 seconds and decreases healing target receives by 72%.
Level 13 - Crimson Bullet - Deals 502 physical damage per second for 6 seconds and decreases healing target receives by 74%.
Level 14 - Crimson Bullet - Deals 564 physical damage per second for 6 seconds and decreases healing target receives by 76%.
Level 15 - Crimson Bullet - Deals 635 physical damage per second for 6 seconds and decreases healing target receives by 78%.
Level 16 - Crimson Bullet - Deals 707 physical damage per second for 6 seconds and decreases healing target receives by 80%.
Level 1 - Sonic Blast - Deals 618 physical damage to all enemies in a 4 meter radius and silences them for 6 seconds. Base critical rate of 25.
Level 2 - Sonic Blast - Deals 749 physical damage to all enemies in a 4 meter radius and silences them for 6 seconds. Base critical rate of 27.
Level 3 - Sonic Blast - Deals 891 physical damage to all enemies in a 4 meter radius and silences them for 6 seconds. Base critical rate of 29.
Level 4 - Sonic Blast - Deals 1048 physical damage to all enemies in a 4 meter radius and silences them for 7 seconds. Base critical rate of 31.
Level 5 - Sonic Blast - Deals 1232 physical damage to all enemies in a 4 meter radius and silences them for 7 seconds. Base critical rate of 33.
Level 6 - Sonic Blast - Deals 1426 physical damage to all enemies in a 4 meter radius and silences them for 7 seconds. Base critical rate of 35.
Level 7 - Sonic Blast - Deals 1651 physical damage to all enemies in a 4 meter radius and silences them for 8 seconds. Base critical rate of 37.
Level 8 - Sonic Blast - Deals 1872 physical damage to all enemies in a 4 meter radius and silences them for 8 seconds. Base critical rate of 39.
Level 9 - Sonic Blast - Deals 2104 physical damage to all enemies in a 4 meter radius and silences them for 8 seconds. Base critical rate of 41.
Level 10 - Sonic Blast - Deals 2362 physical damage to all enemies in a 4 meter radius and silences them for 9 seconds. Base critical rate of 43.
Level 11 - Sonic Blast - Deals 2658 physical damage to all enemies in a 4 meter radius and silences them for 9 seconds. Base critical rate of 45.
Level 12 - Sonic Blast - Deals 2950 physical damage to all enemies in a 4 meter radius and silences them for 9 seconds. Base critical rate of 47.
Level 13 - Sonic Blast - Deals 3280 physical damage to all enemies in a 4 meter radius and silences them for 10 seconds. Base critical rate of 49.
Level 14 - Sonic Blast - Deals 3643 physical damage to all enemies in a 4 meter radius and silences them for 10 seconds. Base critical rate of 51.
Level 15 - Sonic Blast - Deals 4047 physical damage to all enemies in a 4 meter radius and silences them for 10 seconds. Base critical rate of 53.
Level 16 - Sonic Blast - Deals 4497 physical damage to all enemies in a 4 meter radius and silences them for 10 seconds. Base critical rate of 55.
Dual Gunner
Level 1 - Corrosive Round - Deals 11 physical damage on impact and an additional 57 damage after 3 seconds.
Level 2 - Corrosive Round - Deals 14 physical damage on impact and an additional 69 damage after 3 seconds.
Level 3 - Corrosive Round - Deals 19 physical damage on impact and an additional 92 damage after 3 seconds.
Level 4 - Corrosive Round - Deals 24 physical damage on impact and an additional 120 damage after 3 seconds.
Level 5 - Corrosive Round - Deals 30 physical damage on impact and an additional 150 damage after 3 seconds.
Level 6 - Corrosive Round - Deals 37 physical damage on impact and an additional 186 damage after 3 seconds.
Level 7 - Corrosive Round - Deals 45 physical damage on impact and an additional 225 damage after 3 seconds.
Level 8 - Corrosive Round - Deals 54 physical damage on impact and an additional 272 damage after 3 seconds.
Level 9 - Corrosive Round - Deals 66 physical damage on impact and an additional 332 damage after 3 seconds.
Level 10 - Corrosive Round - Deals 80 physical damage on impact and an additional 401 damage after 3 seconds.
Level 11 - Corrosive Round - Deals 97 physical damage on impact and an additional 484 damage after 3 seconds.
Level 12 - Corrosive Round - Deals 114 physical damage on impact and an additional 570 damage after 3 seconds.
Level 13 - Corrosive Round - Deals 135 physical damage on impact and an additional 673 damage after 3 seconds.
Level 14 - Corrosive Round - Deals 156 physical damage on impact and an additional 782 damage after 3 seconds.
Level 15 - Corrosive Round - Deals 181 physical damage on impact and an additional 906 damage after 3 seconds.
Level 16 - Corrosive Round - Deals 208 physical damage on impact and an additional 1040 damage after 3 seconds.
Level 1 - Poison Ivy - Roots your target for 3 seconds. Deals 33 physical damage per second.
Level 2 - Poison Ivy - Roots your target for 3 seconds. Deals 44 physical damage per second.
Level 3 - Poison Ivy - Roots your target for 3 seconds. Deals 58 physical damage per second.
Level 4 - Poison Ivy - Roots your target for 3 seconds. Deals 72 physical damage per second.
Level 5 - Poison Ivy - Roots your target for 4 seconds. Deals 89 physical damage per second.
Level 6 - Poison Ivy - Roots your target for 4 seconds. Deals 108 physical damage per second.
Level 7 - Poison Ivy - Roots your target for 4 seconds. Deals 131 physical damage per second.
Level 8 - Poison Ivy - Roots your target for 4 seconds. Deals 160 physical damage per second.
Level 9 - Poison Ivy - Roots your target for 5 seconds. Deals 193 physical damage per second.
Level 10 - Poison Ivy - Roots your target for 5 seconds. Deals 233 physical damage per second.
Level 11 - Poison Ivy - Roots your target for 5 seconds. Deals 275 physical damage per second.
Level 12 - Poison Ivy - Roots your target for 5 seconds. Deals 324 physical damage per second.
Level 13 - Poison Ivy - Roots your target for 6 seconds. Deals 376 physical damage per second.
Level 14 - Poison Ivy - Roots your target for 6 seconds. Deals 436 physical damage per second.
Level 15 - Poison Ivy - Roots your target for 6 seconds. Deals 498 physical damage per second.
Level 16 - Poison Ivy - Roots your target for 6 seconds. Deals 563 physical damage per second.
Level 1 - Hot Shot - Increases physical damage by 10.
Level 2 - Hot Shot - Increases physical damage by 13.
Level 3 - Hot Shot - Increases physical damage by 16.
Level 4 - Hot Shot - Increases physical damage by 19.
Level 5 - Hot Shot - Increases physical damage by 22.
Level 6 - Hot Shot - Increases physical damage by 27.
Level 7 - Hot Shot - Increases physical damage by 32.
Level 8 - Hot Shot - Increases physical damage by 38.
Level 9 - Hot Shot - Increases physical damage by 44.
Level 10 - Hot Shot - Increases physical damage by 51.
Level 11 - Hot Shot - Increases physical damage by 59.
Level 12 - Hot Shot - Increases physical damage by 68.
Level 13 - Hot Shot - Increases physical damage by 78.
Level 14 - Hot Shot - Increases physical damage by 88.
Level 15 - Hot Shot - Increases physical damage by 99.
Level 16 - Hot Shot - Increases physical damage by 116.
Level 1 - Foxglove - Decreases move speed by 15 for 8 seconds and deals 77 damage every second.
Level 2 - Foxglove - Decreases move speed by 17 for 8 seconds and deals 94 damage every second.
Level 3 - Foxglove - Decreases move speed by 19 for 8 seconds and deals 114 damage every second.
Level 4 - Foxglove - Decreases move speed by 21 for 8 seconds and deals 138 damage every second.
Level 5 - Foxglove - Decreases move speed by 23 for 8 seconds and deals 168 damage every second.
Level 6 - Foxglove - Decreases move speed by 25 for 8 seconds and deals 203 damage every second.
Level 7 - Foxglove - Decreases move speed by 27 for 8 seconds and deals 242 damage every second.
Level 8 - Foxglove - Decreases move speed by 29 for 8 seconds and deals 286 damage every second.
Level 9 - Foxglove - Decreases move speed by 31 for 8 seconds and deals 337 damage every second.
Level 10 - Foxglove - Decreases move speed by 33 for 8 seconds and deals 390 damage every second.
Level 11 - Foxglove - Decreases move speed by 35 for 8 seconds and deals 452 damage every second.
Level 12 - Foxglove - Decreases move speed by 37 for 8 seconds and deals 516 damage every second.
Level 13 - Foxglove - Decreases move speed by 39 for 8 seconds and deals 580 damage every second.
Level 14 - Foxglove - Decreases move speed by 41 for 8 seconds and deals 653 damage every second.
Level 15 - Foxglove - Decreases move speed by 43 for 8 seconds and deals 733 damage every second.
Level 16 - Foxglove - Decreases move speed by 45 for 8 seconds and deals 818 damage every second.
Level 1 - Maelstrom - Deals 42 additional damage for each physical attack. Lasts for 10 seconds.
Level 2 - Maelstrom - Deals 51 additional damage for each physical attack. Lasts for 10 seconds.
Level 3 - Maelstrom - Deals 61 additional damage for each physical attack. Lasts for 10 seconds.
Level 4 - Maelstrom - Deals 73 additional damage for each physical attack. Lasts for 10 seconds.
Level 5 - Maelstrom - Deals 87 additional damage for each physical attack. Lasts for 10 seconds.
Level 6 - Maelstrom - Deals 105 additional damage for each physical attack. Lasts for 10 seconds.
Level 7 - Maelstrom - Deals 123 additional damage for each physical attack. Lasts for 10 seconds.
Level 8 - Maelstrom - Deals 145 additional damage for each physical attack. Lasts for 10 seconds.
Level 9 - Maelstrom - Deals 168 additional damage for each physical attack. Lasts for 10 seconds.
Level 10 - Maelstrom - Deals 194 additional damage for each physical attack. Lasts for 10 seconds.
Level 11 - Maelstrom - Deals 222 additional damage for each physical attack. Lasts for 10 seconds.
Level 12 - Maelstrom - Deals 252 additional damage for each physical attack. Lasts for 10 seconds.
Level 13 - Maelstrom - Deals 283 additional damage for each physical attack. Lasts for 10 seconds.
Level 14 - Maelstrom - Deals 317 additional damage for each physical attack. Lasts for 10 seconds.
Level 15 - Maelstrom - Deals 355 additional damage for each physical attack. Lasts for 10 seconds.
Level 16 - Maelstrom - Deals 394 additional damage for each physical attack. Lasts for 10 seconds.
Level 1 - Hemlock - Deals 133 physical damage. Causes 186 mana damage and deals additional damage equal to destroyed mana.
Level 2 - Hemlock - Deals 160 physical damage. Causes 224 mana damage and deals additional damage equal to destroyed mana.
Level 3 - Hemlock - Deals 194 physical damage. Causes 272 mana damage and deals additional damage equal to destroyed mana.
Level 4 - Hemlock - Deals 235 physical damage. Causes 329 mana damage and deals additional damage equal to destroyed mana.
Level 5 - Hemlock - Deals 277 physical damage. Causes 388 mana damage and deals additional damage equal to destroyed mana.
Level 6 - Hemlock - Deals 328 physical damage. Causes 459 mana damage and deals additional damage equal to destroyed mana.
Level 7 - Hemlock - Deals 382 physical damage. Causes 535 mana damage and deals additional damage equal to destroyed mana.
Level 8 - Hemlock - Deals 442 physical damage. Causes 619 mana damage and deals additional damage equal to destroyed mana.
Level 9 - Hemlock - Deals 506 physical damage. Causes 708 mana damage and deals additional damage equal to destroyed mana.
Level 10 - Hemlock - Deals 576 physical damage. Causes 806 mana damage and deals additional damage equal to destroyed mana.
Level 11 - Hemlock - Deals 648 physical damage. Causes 907 mana damage and deals additional damage equal to destroyed mana.
Level 12 - Hemlock - Deals 728 physical damage. Causes 1019 mana damage and deals additional damage equal to destroyed mana.
Level 13 - Hemlock - Deals 816 physical damage. Causes 1142 mana damage and deals additional damage equal to destroyed mana.
Level 14 - Hemlock - Deals 907 physical damage. Causes 1270 mana damage and deals additional damage equal to destroyed mana.
Level 15 - Hemlock - Deals 1008 physical damage. Causes 1411 mana damage and deals additional damage equal to destroyed mana.
Level 16 - Hemlock - Deals 1120 physical damage. Causes 1568 mana damage and deals additional damage equal to destroyed mana.
Level 1 - Bloody Rose - Casts while in Hot Shot (Above Level 1) to deal splash damage equivalent to 20% of physical attack when performing a regular attack and converts 20% of damage dealt to own HP. Lasts for 20 seconds.
Level 2 - Bloody Rose - Casts while in Hot Shot (Above Level 2) to deal splash damage equivalent to 25% of physical attack when performing a regular attack and converts 25% of damage dealt to own HP. Lasts for 22 seconds.
Level 3 - Bloody Rose - Casts while in Hot Shot (Above Level 3) to deal splash damage equivalent to 30% of physical attack when performing a regular attack and converts 30% of damage dealt to own HP. Lasts for 24 seconds.
Level 4 - Bloody Rose - Casts while in Hot Shot (Above Level 4) to deal splash damage equivalent to 35% of physical attack when performing a regular attack and converts 35% of damage dealt to own HP. Lasts for 26 seconds.
Level 5 - Bloody Rose - Casts while in Hot Shot (Above Level 5) to deal splash damage equivalent to 40% of physical attack when performing a regular attack and converts 40% of damage dealt to own HP. Lasts for 28 seconds.
Level 6 - Bloody Rose - Casts while in Hot Shot (Above Level 6) to deal splash damage equivalent to 45% of physical attack when performing a regular attack and converts 45% of damage dealt to own HP. Lasts for 30 seconds.
Level 7 - Bloody Rose - Casts while in Hot Shot (Above Level 7) to deal splash damage equivalent to 50% of physical attack when performing a regular attack and converts 50% of damage dealt to own HP. Lasts for 32 seconds.
Level 8 - Bloody Rose - Casts while in Hot Shot (Above Level to deal splash damage equivalent to 55% of physical attack when performing a regular attack and converts 55% of damage dealt to own HP. Lasts for 34 seconds.
Level 9 - Bloody Rose - Casts while in Hot Shot (Above Level 9) to deal splash damage equivalent to 60% of physical attack when performing a regular attack and converts 60% of damage dealt to own HP. Lasts for 36 seconds.
Level 10 - Bloody Rose - Casts while in Hot Shot (Above Level 10) to deal splash damage equivalent to 70% of physical attack when performing a regular attack and converts 70% of damage dealt to own HP. Lasts for 40 seconds.
Warlock
Level 1 - Fireball - Deals 75 fire magic damage and gives fire debuff for 3 seconds. Base critical rate of 25.
Level 2 - Fireball - Deals 94 fire magic damage and gives fire debuff for 3 seconds. Base critical rate of 27.
Level 3 - Fireball - Deals 127 fire magic damage and gives fire debuff for 3 seconds. Base critical rate of 29.
Level 4 - Fireball - Deals 161 fire magic damage and gives fire debuff for 3 seconds. Base critical rate of 31.
Level 5 - Fireball - Deals 199 fire magic damage and gives fire debuff for 4 seconds. Base critical rate of 33.
Level 6 - Fireball - Deals 246 fire magic damage and gives fire debuff for 4 seconds. Base critical rate of 35.
Level 7 - Fireball - Deals 299 fire magic damage and gives fire debuff for 4 seconds. Base critical rate of 37.
Level 8 - Fireball - Deals 362 fire magic damage and gives fire debuff for 4 seconds. Base critical rate of 39.
Level 9 - Fireball - Deals 439 fire magic damage and gives fire debuff for 5 seconds. Base critical rate of 41.
Level 10 - Fireball - Deals 531 fire magic damage and gives fire debuff for 5 seconds. Base critical rate of 43.
Level 11 - Fireball - Deals 640 fire magic damage and gives fire debuff for 5 seconds. Base critical rate of 45.
Level 12 - Fireball - Deals 756 fire magic damage and gives fire debuff for 5 seconds. Base critical rate of 47.
Level 13 - Fireball - Deals 892 fire magic damage and gives fire debuff for 6 seconds. Base critical rate of 49.
Level 14 - Fireball - Deals 1037 fire magic damage and gives fire debuff for 6 seconds. Base critical rate of 51.
Level 15 - Fireball - Deals 1199 fire magic damage and gives fire debuff for 6 seconds. Base critical rate of 53.
Level 16 - Fireball - Deals 1380 fire magic damage and gives fire debuff for 6 seconds. Base critical rate of 55.
Level 1 - Enervate - Deals 44 magic damage per second for 6 seconds and gives dark debuff.
Level 2 - Enervate - Deals 59 magic damage per second for 6 seconds and gives dark debuff.
Level 3 - Enervate - Deals 75 magic damage per second for 6 seconds and gives dark debuff.
Level 4 - Enervate - Deals 93 magic damage per second for 6 seconds and gives dark debuff.
Level 5 - Enervate - Deals 115 magic damage per second for 6 seconds and gives dark debuff.
Level 6 - Enervate - Deals 140 magic damage per second for 6 seconds and gives dark debuff.
Level 7 - Enervate - Deals 169 magic damage per second for 6 seconds and gives dark debuff.
Level 8 - Enervate - Deals 205 magic damage per second for 6 seconds and gives dark debuff.
Level 9 - Enervate - Deals 248 magic damage per second for 6 seconds and gives dark debuff.
Level 10 - Enervate - Deals 299 magic damage per second for 6 seconds and gives dark debuff.
Level 11 - Enervate - Deals 353 magic damage per second for 6 seconds and gives dark debuff.
Level 12 - Enervate - Deals 417 magic damage per second for 6 seconds and gives dark debuff.
Level 13 - Enervate - Deals 485 magic damage per second for 6 seconds and gives dark debuff.
Level 14 - Enervate - Deals 561 magic damage per second for 6 seconds and gives dark debuff.
Level 15 - Enervate - Deals 641 magic damage per second for 6 seconds and gives dark debuff.
Level 16 - Enervate - Deals 725 magic damage per second for 6 seconds and gives dark debuff.
Level 1 - Polymorph - Turns the target into a cute defenseless bunny and decreases move speed by 20 for 20 seconds. Can only polymorph one target and cannot be auto cast.
Level 2 - Polymorph - Turns the target into a cute defenseless bunny and decreases move speed by 22 for 22 seconds. Can only polymorph one target and cannot be auto cast.
Level 3 - Polymorph - Turns the target into a cute defenseless bunny and decreases move speed by 24 for 24 seconds. Can only polymorph one target and cannot be auto cast.
Level 4 - Polymorph - Turns the target into a cute defenseless bunny and decreases move speed by 26 for 26 seconds. Can only polymorph one target and cannot be auto cast.
Level 5 - Polymorph - Turns the target into a cute defenseless bunny and decreases move speed by 28 for 28 seconds. Can only polymorph one target and cannot be auto cast.
Level 6 - Polymorph - Turns the target into a cute defenseless bunny and decreases move speed by 30 for 30 seconds. Can only polymorph one target and cannot be auto cast.
Level 7 - Polymorph - Turns the target into a cute defenseless bunny and decreases move speed by 32 for 32 seconds. Can only polymorph one target and cannot be auto cast.
Level 8 - Polymorph - Turns the target into a cute defenseless bunny and decreases move speed by 34 for 34 seconds. Can only polymorph one target and cannot be auto cast.
Level 9 - Polymorph - Turns the target into a cute defenseless bunny and decreases move speed by 36 for 36 seconds. Can only polymorph one target and cannot be auto cast.
Level 10 - Polymorph - Turns the target into a cute defenseless bunny and decreases move speed by 40 for 38 seconds. Can only polymorph one target and cannot be auto cast.
Level 1 - Lightning Orb - Deals 94 magic damage and decreases move speed by 15 for 3 seconds. Gives lighting debuff.
Level 2 - Lightning Orb - Deals 118 magic damage and decreases move speed by 16 for 3 seconds. Gives lighting debuff.
Level 3 - Lightning Orb - Deals 147 magic damage and decreases move speed by 17 for 3 seconds. Gives lighting debuff.
Level 4 - Lightning Orb - Deals 181 magic damage and decreases move speed by 18 for 3 seconds. Gives lighting debuff.
Level 5 - Lightning Orb - Deals 220 magic damage and decreases move speed by 19 for 4 seconds. Gives lighting debuff.
Level 6 - Lightning Orb - Deals 267 magic damage and decreases move speed by 20 for 4 seconds. Gives lighting debuff.
Level 7 - Lightning Orb - Deals 324 magic damage and decreases move speed by 21 for 4 seconds. Gives lighting debuff.
Level 8 - Lightning Orb - Deals 391 magic damage and decreases move speed by 22 for 4 seconds. Gives lighting debuff.
Level 9 - Lightning Orb - Deals 472 magic damage and decreases move speed by 23 for 5 seconds. Gives lighting debuff.
Level 10 - Lightning Orb - Deals 557 magic damage and decreases move speed by 24 for 5 seconds. Gives lighting debuff.
Level 11 - Lightning Orb - Deals 658 magic damage and decreases move speed by 25 for 5 seconds. Gives lighting debuff.
Level 12 - Lightning Orb - Deals 764 magic damage and decreases move speed by 26 for 5 seconds. Gives lighting debuff.
Level 13 - Lightning Orb - Deals 884 magic damage and decreases move speed by 27 for 6 seconds. Gives lighting debuff.
Level 14 - Lightning Orb - Deals 1010 magic damage and decreases move speed by 28 for 6 seconds. Gives lighting debuff.
Level 15 - Lightning Orb - Deals 1143 magic damage and decreases move speed by 29 for 6 seconds. Gives lighting debuff.
Level 16 - Lightning Orb - Deals 1284 magic damage and decreases move speed by 30 for 6 seconds. Gives lighting debuff.
Level 1 - Soul Trap - Explodes if target’s HP drops below 50% or after 20 seconds. Deals 389 magic damage to all enemies in a 4 meter radius. Deals 38 additional magic damage to targets under dark debuff.
Level 2 - Soul Trap - Explodes if target’s HP drops below 50% or after 20 seconds. Deals 471 magic damage to all enemies in a 4 meter radius. Deals 47 additional magic damage to targets under dark debuff.
Level 3 - Soul Trap - Explodes if target’s HP drops below 50% or after 20 seconds. Deals 572 magic damage to all enemies in a 4 meter radius. Deals 57 additional magic damage to targets under dark debuff.
Level 4 - Soul Trap - Explodes if target’s HP drops below 50% or after 20 seconds. Deals 691 magic damage to all enemies in a 4 meter radius. Deals 69 additional magic damage to targets under dark debuff.
Level 5 - Soul Trap - Explodes if target’s HP drops below 50% or after 20 seconds. Deals 817 magic damage to all enemies in a 4 meter radius. Deals 81 additional magic damage to targets under dark debuff.
Level 6 - Soul Trap - Explodes if target’s HP drops below 50% or after 20 seconds. Deals 966 magic damage to all enemies in a 4 meter radius. Deals 96 additional magic damage to targets under dark debuff.
Level 7 - Soul Trap - Explodes if target’s HP drops below 50% or after 20 seconds. Deals 1126 magic damage to all enemies in a 4 meter radius. Deals 112 additional magic damage to targets under dark debuff.
Level 8 - Soul Trap - Explodes if target’s HP drops below 50% or after 20 seconds. Deals 1302 magic damage to all enemies in a 4 meter radius. Deals 130 additional magic damage to targets under dark debuff.
Level 9 - Soul Trap - Explodes if target’s HP drops below 50% or after 20 seconds. Deals 1494 magic damage to all enemies in a 4 meter radius. Deals 149 additional magic damage to targets under dark debuff.
Level 10 - Soul Trap - Explodes if target’s HP drops below 50% or after 20 seconds. Deals 1698 magic damage to all enemies in a 4 meter radius. Deals 169 additional magic damage to targets under dark debuff.
Level 11 - Soul Trap - Explodes if target’s HP drops below 50% or after 20 seconds. Deals 1906 magic damage to all enemies in a 4 meter radius. Deals 190 additional magic damage to targets under dark debuff.
Level 12 - Soul Trap - Explodes if target’s HP drops below 50% or after 20 seconds. Deals 2144 magic damage to all enemies in a 4 meter radius. Deals 214 additional magic damage to targets under dark debuff.
Level 13 - Soul Trap - Explodes if target’s HP drops below 50% or after 20 seconds. Deals 2402 magic damage to all enemies in a 4 meter radius. Deals 240 additional magic damage to targets under dark debuff.
Level 14 - Soul Trap - Explodes if target’s HP drops below 50% or after 20 seconds. Deals 2668 magic damage to all enemies in a 4 meter radius. Deals 266 additional magic damage to targets under dark debuff.
Level 15 - Soul Trap - Explodes if target’s HP drops below 50% or after 20 seconds. Deals 2965 magic damage to all enemies in a 4 meter radius. Deals 296 additional magic damage to targets under dark debuff.
Level 16 - Soul Trap - Explodes if target’s HP drops below 50% or after 20 seconds. Deals 3292 magic damage to all enemies in a 4 meter radius. Deals 329 additional magic damage to targets under dark debuff.
Level 1 - Rend Soul - Decreases physical attack by 10% for 10 seconds and inflicts fire, dark, lightning debuff.
Level 2 - Rend Soul - Decreases physical attack by 11% for 11 seconds and inflicts fire, dark, lightning debuff.
Level 3 - Rend Soul - Decreases physical attack by 12% for 12 seconds and inflicts fire, dark, lightning debuff.
Level 4 - Rend Soul - Decreases physical attack by 13% for 13 seconds and inflicts fire, dark, lightning debuff.
Level 5 - Rend Soul - Decreases physical attack by 14% for 14 seconds and inflicts fire, dark, lightning debuff.
Level 6 - Rend Soul - Decreases physical attack by 15% for 15 seconds and inflicts fire, dark, lightning debuff.
Level 7 - Rend Soul - Decreases physical attack by 16% for 16 seconds and inflicts fire, dark, lightning debuff.
Level 8 - Rend Soul - Decreases physical attack by 17% for 17 seconds and inflicts fire, dark, lightning debuff.
Level 9 - Rend Soul - Decreases physical attack by 18% for 18 seconds and inflicts fire, dark, lightning debuff.
Level 10 - Rend Soul - Decreases physical attack by 20% for 20 seconds and inflicts fire, dark, lightning debuff.
Level 1 - Meteor - Deals 2399 magic damage to all enemies in a 6 meter radius and stuns for 5 seconds. Deals 239 additional magic damage to targets under dark debuff.
Level 2 - Meteor - Deals 2833 magic damage to all enemies in a 6 meter radius and stuns for 5 seconds. Deals 283 additional magic damage to targets under dark debuff.
Level 3 - Meteor - Deals 3343 magic damage to all enemies in a 6 meter radius and stuns for 5 seconds. Deals 334 additional magic damage to targets under dark debuff.
Level 4 - Meteor - Deals 3884 magic damage to all enemies in a 6 meter radius and stuns for 5 seconds. Deals 388 additional magic damage to targets under dark debuff.
Level 5 - Meteor - Deals 4493 magic damage to all enemies in a 6 meter radius and stuns for 5 seconds. Deals 449 additional magic damage to targets under dark debuff.
Level 6 - Meteor - Deals 5133 magic damage to all enemies in a 6 meter radius and stuns for 5 seconds. Deals 513 additional magic damage to targets under dark debuff.
Level 7 - Meteor - Deals 5811 magic damage to all enemies in a 6 meter radius and stuns for 5 seconds. Deals 581 additional magic damage to targets under dark debuff.
Level 8 - Meteor - Deals 6527 magic damage to all enemies in a 6 meter radius and stuns for 5 seconds. Deals 652 additional magic damage to targets under dark debuff.
Level 9 - Meteor - Deals 7342 magic damage to all enemies in a 6 meter radius and stuns for 5 seconds. Deals 734 additional magic damage to targets under dark debuff.
Level 10 - Meteor - Deals 8210 magic damage to all enemies in a 6 meter radius and stuns for 5 seconds. Deals 821 additional magic damage to targets under dark debuff.
Level 11 - Meteor - Deals 9116 magic damage to all enemies in a 6 meter radius and stuns for 5 seconds. Deals 911 additional magic damage to targets under dark debuff.
Level 12 - Meteor - Deals 10129 magic damage to all enemies in a 6 meter radius and stuns for 5 seconds. Deals 1012 additional magic damage to targets under dark debuff.
Level 13 - Meteor - Deals 11249 magic damage to all enemies in a 6 meter radius and stuns for 5 seconds. Deals 1124 additional magic damage to targets under dark debuff.
Level 14 - Meteor - Deals 12384 magic damage to all enemies in a 6 meter radius and stuns for 5 seconds. Deals 1238 additional magic damage to targets under dark debuff.
Level 15 - Meteor - Deals 13633 magic damage to all enemies in a 6 meter radius and stuns for 5 seconds. Deals 1363 additional magic damage to targets under dark debuff.
Level 16 - Meteor - Deals 15011 magic damage to all enemies in a 6 meter radius and stuns for 5 seconds. Deals 1501 additional magic damage to targets under dark debuff.
Level 1 - Calamity - Deals 572 magic damage per second to all enemies within target area for 12 seconds and decreases move speed by 10. Deals 57 additional magic damage to targets under dark debuff.
Level 2 - Calamity - Deals 646 magic damage per second to all enemies within target area for 12 seconds and decreases move speed by 12. Deals 64 additional magic damage to targets under dark debuff.
Level 3 - Calamity - Deals 725 magic damage per second to all enemies within target area for 12 seconds and decreases move speed by 14. Deals 72 additional magic damage to targets under dark debuff.
Level 4 - Calamity - Deals 815 magic damage per second to all enemies within target area for 12 seconds and decreases move speed by 16. Deals 81 additional magic damage to targets under dark debuff.
Level 5 - Calamity - Deals 914 magic damage per second to all enemies within target area for 12 seconds and decreases move speed by 18. Deals 91 additional magic damage to targets under dark debuff.
Level 6 - Calamity - Deals 1014 magic damage per second to all enemies within target area for 12 seconds and decreases move speed by 20. Deals 101 additional magic damage to targets under dark debuff.
Level 7 - Calamity - Deals 1128 magic damage per second to all enemies within target area for 12 seconds and decreases move speed by 22. Deals 112 additional magic damage to targets under dark debuff.
Level 8 - Calamity - Deals 1252 magic damage per second to all enemies within target area for 12 seconds and decreases move speed by 24. Deals 125 additional magic damage to targets under dark debuff.
Level 9 - Calamity - Deals 1390 magic damage per second to all enemies within target area for 12 seconds and decreases move speed by 26. Deals 139 additional magic damage to targets under dark debuff.
Level 10 - Calamity - Deals 1544 magic damage per second to all enemies within target area for 12 seconds and decreases move speed by 28. Deals 154 additional magic damage to targets under dark debuff.
Level 11 - Calamity - Deals 1715 magic damage per second to all enemies within target area for 12 seconds and decreases move speed by 30. Deals 171 additional magic damage to targets under dark debuff.
Cleric
Level 1 - Holy Arrow - Deals 63 magic damage. Deals 150% damage to demons and undead.
Level 2 - Holy Arrow - Deals 77 magic damage. Deals 150% damage to demons and undead.
Level 3 - Holy Arrow - Deals 103 magic damage. Deals 150% damage to demons and undead.
Level 4 - Holy Arrow - Deals 132 magic damage. Deals 150% damage to demons and undead.
Level 5 - Holy Arrow - Deals 165 magic damage. Deals 150% damage to demons and undead.
Level 6 - Holy Arrow - Deals 205 magic damage. Deals 150% damage to demons and undead.
Level 7 - Holy Arrow - Deals 248 magic damage. Deals 150% damage to demons and undead.
Level 8 - Holy Arrow - Deals 303 magic damage. Deals 150% damage to demons and undead.
Level 9 - Holy Arrow - Deals 366 magic damage. Deals 150% damage to demons and undead.
Level 10 - Holy Arrow - Deals 443 magic damage. Deals 150% damage to demons and undead.
Level 11 - Holy Arrow - Deals 535 magic damage. Deals 150% damage to demons and undead.
Level 12 - Holy Arrow - Deals 630 magic damage. Deals 150% damage to demons and undead.
Level 13 - Holy Arrow - Deals 744 magic damage. Deals 150% damage to demons and undead.
Level 14 - Holy Arrow - Deals 862 magic damage. Deals 150% damage to demons and undead.
Level 15 - Holy Arrow - Deals 1000 magic damage. Deals 150% damage to demons and undead.
Level 16 - Holy Arrow - Deals 1149 magic damage. Deals 150% damage to demons and undead.
Level 1 - Rejuvenate - Heals self or a friendly target for 79 every 2 seconds. Lasts for 10 seconds.
Level 2 - Rejuvenate - Heals self or a friendly target for 98 every 2 seconds. Lasts for 10 seconds.
Level 3 - Rejuvenate - Heals self or a friendly target for 120 every 2 seconds. Lasts for 10 seconds.
Level 4 - Rejuvenate - Heals self or a friendly target for 146 every 2 seconds. Lasts for 10 seconds.
Level 5 - Rejuvenate - Heals self or a friendly target for 176 every 2 seconds. Lasts for 10 seconds.
Level 6 - Rejuvenate - Heals self or a friendly target for 210 every 2 seconds. Lasts for 10 seconds.
Level 7 - Rejuvenate - Heals self or a friendly target for 252 every 2 seconds. Lasts for 10 seconds.
Level 8 - Rejuvenate - Heals self or a friendly target for 303 every 2 seconds. Lasts for 10 seconds.
Level 9 - Rejuvenate - Heals self or a friendly target for 356 every 2 seconds. Lasts for 10 seconds.
Level 10 - Rejuvenate - Heals self or a friendly target for 416 every 2 seconds. Lasts for 10 seconds.
Level 11 - Rejuvenate - Heals self or a friendly target for 483 every 2 seconds. Lasts for 10 seconds.
Level 12 - Rejuvenate - Heals self or a friendly target for 553 every 2 seconds. Lasts for 10 seconds.
Level 13 - Rejuvenate - Heals self or a friendly target for 630 every 2 seconds. Lasts for 10 seconds.
Level 14 - Rejuvenate - Heals self or a friendly target for 711 every 2 seconds. Lasts for 10 seconds.
Level 15 - Rejuvenate - Heals self or a friendly target for 792 every 2 seconds. Lasts for 10 seconds.
Level 16 - Rejuvenate - Heals self or a friendly target for 880 every 2 seconds. Lasts for 10 seconds.
Level 1 - Holy Signet - Deals 84 magic damage every 2 seconds to all enemies within 4 meter radius for 12 seconds and causes vulnerability to holy magic.
Level 2 - Holy Signet - Deals 102 magic damage every 2 seconds to all enemies within 4 meter radius for 12 seconds and causes vulnerability to holy magic.
Level 3 - Holy Signet - Deals 124 magic damage every 2 seconds to all enemies within 4 meter radius for 12 seconds and causes vulnerability to holy magic.
Level 4 - Holy Signet - Deals 150 magic damage every 2 seconds to all enemies within 4 meter radius for 12 seconds and causes vulnerability to holy magic.
Level 5 - Holy Signet - Deals 181 magic damage every 2 seconds to all enemies within 4 meter radius for 12 seconds and causes vulnerability to holy magic.
Level 6 - Holy Signet - Deals 219 magic damage every 2 seconds to all enemies within 4 meter radius for 12 seconds and causes vulnerability to holy magic.
Level 7 - Holy Signet - Deals 259 magic damage every 2 seconds to all enemies within 4 meter radius for 12 seconds and causes vulnerability to holy magic.
Level 8 - Holy Signet - Deals 305 magic damage every 2 seconds to all enemies within 4 meter radius for 12 seconds and causes vulnerability to holy magic.
Level 9 - Holy Signet - Deals 357 magic damage every 2 seconds to all enemies within 4 meter radius for 12 seconds and causes vulnerability to holy magic.
Level 10 - Holy Signet - Deals 412 magic damage every 2 seconds to all enemies within 4 meter radius for 12 seconds and causes vulnerability to holy magic.
Level 11 - Holy Signet - Deals 473 magic damage every 2 seconds to all enemies within 4 meter radius for 12 seconds and causes vulnerability to holy magic.
Level 12 - Holy Signet - Deals 538 magic damage every 2 seconds to all enemies within 4 meter radius for 12 seconds and causes vulnerability to holy magic.
Level 13 - Holy Signet - Deals 605 magic damage every 2 seconds to all enemies within 4 meter radius for 12 seconds and causes vulnerability to holy magic.
Level 14 - Holy Signet - Deals 679 magic damage every 2 seconds to all enemies within 4 meter radius for 12 seconds and causes vulnerability to holy magic.
Level 15 - Holy Signet - Deals 761 magic damage every 2 seconds to all enemies within 4 meter radius for 12 seconds and causes vulnerability to holy magic.
Level 16 - Holy Signet - Deals 846 magic damage every 2 seconds to all enemies within 4 meter radius for 12 seconds and causes vulnerability to holy magic.
Level 1 - Exalt - Increases heal amount by 120 and decreases MP required for healing skills by 10%.
Level 2 - Exalt - Increases heal amount by 240 and decreases MP required for healing skills by 12%.
Level 3 - Exalt - Increases heal amount by 360 and decreases MP required for healing skills by 14%.
Level 4 - Exalt - Increases heal amount by 480 and decreases MP required for healing skills by 16%.
Level 5 - Exalt - Increases heal amount by 600 and decreases MP required for healing skills by 18%.
Level 6 - Exalt - Increases heal amount by 720 and decreases MP required for healing skills by 20%.
Level 7 - Exalt - Increases heal amount by 840 and decreases MP required for healing skills by 22%.
Level 8 - Exalt - Increases heal amount by 960 and decreases MP required for healing skills by 24%.
Level 9 - Exalt - Increases heal amount by 1080 and decreases MP required for healing skills by 26%.
Level 10 - Exalt - Increases heal amount by 1200 and decreases MP required for healing skills by 30%.
Level 1 - Healing Corona - Heals all party members within 6 meter radius for 441 and creates a shield absorbing 331 physical damage for 60 seconds.
Level 2 - Healing Corona - Heals all party members within 6 meter radius for 530 and creates a shield absorbing 398 physical damage for 60 seconds.
Level 3 - Healing Corona - Heals all party members within 6 meter radius for 638 and creates a shield absorbing 479 physical damage for 60 seconds.
Level 4 - Healing Corona - Heals all party members within 6 meter radius for 764 and creates a shield absorbing 573 physical damage for 60 seconds.
Level 5 - Healing Corona - Heals all party members within 6 meter radius for 900 and creates a shield absorbing 675 physical damage for 60 seconds.
Level 6 - Healing Corona - Heals all party members within 6 meter radius for 1053 and creates a shield absorbing 790 physical damage for 60 seconds.
Level 7 - Healing Corona - Heals all party members within 6 meter radius for 1229 and creates a shield absorbing 922 physical damage for 60 seconds.
Level 8 - Healing Corona - Heals all party members within 6 meter radius for 1407 and creates a shield absorbing 1055 physical damage for 60 seconds.
Level 9 - Healing Corona - Heals all party members within 6 meter radius for 1613 and creates a shield absorbing 1209 physical damage for 60 seconds.
Level 10 - Healing Corona - Heals all party members within 6 meter radius for 1820 and creates a shield absorbing 1364 physical damage for 60 seconds.
Level 11 - Healing Corona - Heals all party members within 6 meter radius for 2027 and creates a shield absorbing 1520 physical damage for 60 seconds.
Level 12 - Healing Corona - Heals all party members within 6 meter radius for 2256 and creates a shield absorbing 1692 physical damage for 60 seconds.
Level 13 - Healing Corona - Heals all party members within 6 meter radius for 2510 and creates a shield absorbing 1883 physical damage for 60 seconds.
Level 14 - Healing Corona - Heals all party members within 6 meter radius for 2766 and creates a shield absorbing 2075 physical damage for 60 seconds.
Level 15 - Healing Corona - Heals all party members within 6 meter radius for 3039 and creates a shield absorbing 2279 physical damage for 60 seconds.
Level 16 - Healing Corona - Heals all party members within 6 meter radius for 3339 and creates a shield absorbing 2504 physical damage for 60 seconds.
Level 1 - Rapture - Recover the mana of all party members in a 6 meter radius by 217 per second for 10 seconds.
Level 2 - Rapture - Recover the mana of all party members in a 6 meter radius by 260 per second for 10 seconds.
Level 3 - Rapture - Recover the mana of all party members in a 6 meter radius by 316 per second for 10 seconds.
Level 4 - Rapture - Recover the mana of all party members in a 6 meter radius by 380 per second for 10 seconds.
Level 5 - Rapture - Recover the mana of all party members in a 6 meter radius by 450 per second for 10 seconds.
Level 6 - Rapture - Recover the mana of all party members in a 6 meter radius by 530 per second for 10 seconds.
Level 7 - Rapture - Recover the mana of all party members in a 6 meter radius by 613 per second for 10 seconds.
Level 8 - Rapture - Recover the mana of all party members in a 6 meter radius by 704 per second for 10 seconds.
Level 9 - Rapture - Recover the mana of all party members in a 6 meter radius by 802 per second for 10 seconds.
Level 10 - Rapture - Recover the mana of all party members in a 6 meter radius by 905 per second for 10 seconds.
Level 11 - Rapture - Recover the mana of all party members in a 6 meter radius by 1012 per second for 10 seconds.
Level 12 - Rapture - Recover the mana of all party members in a 6 meter radius by 1125 per second for 10 seconds.
Level 13 - Rapture - Recover the mana of all party members in a 6 meter radius by 1250 per second for 10 seconds.
Level 14 - Rapture - Recover the mana of all party members in a 6 meter radius by 1386 per second for 10 seconds.
Level 15 - Rapture - Recover the mana of all party members in a 6 meter radius by 1524 per second for 10 seconds.
Level 16 - Rapture - Recover the mana of all party members in a 6 meter radius by 1763 per second for 10 seconds.
Triple XP for levels 1-75 runs from after maintenance until noon Friday! We will then switch back to double XP for 1 more week!
Improved XP for levels 1-60 :EXP Rates are now 1.5x Base
Normal Channel EXP Bonus: Get +.1x Bonus EXP on the Normal Channel
Fall into Line Gear-Up Event: New Characters Created in September, October, or November that manage to get to level 50 before December 14th will get a special Armor and Weapon Set that is similar to the level 55 Honor PvP Gear but equips at level 50 to help get you onto the battlefield for your nation! Limit 1 Armor Pack per account (Including previous gear-up event). Injections occur the day after each week’s maintenance so pace yourself!
Skull Drop: Details available HERE.
Happy Holidays! Get a FREE Aika Reloadable Game Card when You Purchase $20 or more worth of gPotatoes using Rixty!
It’s that time of year, and Rixty is excited to offer this great, collectible gift.
From December 1st until December 31st you’ll receive a FREE Aika Reloadable Game Card when you spend $20 or more using Rixty. This card does not come with funds and can be loaded and reloaded at 7-11 stores.
Rixty is a safe, convenient and economical way to purchase gPotatoes!
Simply exchange your cash & coins for a prepaid card or voucher at one of 75,000 stores in the USA. Or, pay securely using your bank account online. FREE Signup. No Fees. TRUSTe Certified. No Credit Card Required.
Learn more at rixty.com or find Rixty near you.
Earning the bonus is easy!
1. Click here to find the Rixty location nearest you.
2. Spend $20 or more at http://www.gpotato.com with Rixty.
3. You’ll receive an email the next day. Follow the link and instructions, then complete your order (It’s FREE).
4. Your card will arrive by mail and can be loaded and reloaded as much as you want at 7-11. Enjoy!
Offer limited to residents of the United States. Bonus applies when redeeming $20 or more in a single transaction. Limit one game card per person. For full Terms & Conditions: Click here
*Promotion ends 12/31/11
Removed Black Friday Sales
Added Firestorm Box (750 gP) and Firestorm Box 10 Packs (5,000 gP).
Added Pran Crystal Bubbles (1,000 gP)
Added Pran Snow Maiden Costume Set Box (1,000 gP)
Added Pran Costume Repair Coupons (Prices will go down)
Added 100 Packs of Karena (500 gP), Traband (400 gP), and Lakia (500 gP) Teleport Scrolls.
Teleport Stone in Regenshein no longer refer to Cirrugor and Zantorian, by the incorrect names.
Localization fixes for some items.
Triple XP for levels 1-75 runs from after maintenance until noon Friday!
Improved XP for levels 1-60 :EXP Rates are now 1.5x Base
Normal Channel EXP Bonus: Get +.1x Bonus EXP on the Normal Channel
Fall into Line Gear-Up Event: New Characters Created in September, October, or November that manage to get to level 50 before December 14th will get a special Armor and Weapon Set that is similar to the level 55 Honor PvP Gear but equips at level 50 to help get you onto the battlefield for your nation! Limit 1 Armor Pack per account (Including previous gear-up event). Injections occur the day after each week’s maintenance so pace yourself!
Skull Drop: Details available HERE.
Aika will be having a special hardware maintenance tonight starting at 9:45 PM PST.
It will last approximately 1 hour. During this period, the Website and Game will be inaccessible. Servers should be up again at 10:45 PM.
We also have these bonuses on Fillups so take advantage of them for even more free stuff and even bonus gPotatoes.
Monthly spending limits have been doubled until Sunday! (For Credit Card, PayPal, and Google Checkout) All other payment methods are always unlimited!
There are no more daily spending limits for accounts until midnight Sunday!
Good luck getting those +11 sets!
Level cap increased to level 80.
Patched missing server notifications.
Patched UI errors in Settings menu.
Patched UI and relic upgrade error.
Made changes to help stabilize Traband and Lenaria. We will continue monitoring these nations for latency/connection issues.
Bad nation flags will be gone next week.
Triple XP for level 1-75 runs from after maintenance until noon Friday!
Improved XP for levels 1-60 :EXP Rates are now 1.5x Base
Normal Channel EXP Bonus: Get +.1x Bonus EXP on the Normal Channel
Fall into Line Gear-Up Event: New Characters Created in September, October, or November that manage to get to level 50 will get a special Armor and Weapon Set that is similar to the level 55 Honor PvP Gear but equips at level 50 to help get you onto the battlefield for your nation! Limit 1 Armor Pack per account (Including previous gear-up event). Injections occur the day after each week’s maintenance so pace yourself!
Skull Drop: Details available HERE.
Exploring Karena and all the new challenges in this super awesome update?
Need some help?
Head over to one of these partner sites and grab your coupon code for a Karena Supply Kit.
The kits contain a 3 hour potion of defense and destruction and a 1 hour XP scroll!
Grab your kit before they’re all gone!
Here are the sites:
GameOgre
MMOBOMB
onrpg
mmosite
mmocrunch
freetoplay