Revision of Nations from Sun, 09/19/2010 - 15:05

Nations are the territories of Lakia in which your character will perform all of its activities.

Starting

All players start out without a nation, and before you choose your character, you are asked to select one of five nations: Alethius, Feonir, Lenaria, Ostyrion, or Vanov.  Currently, Epitaph resides only within the Lenaria nation.  Until you have complete the citizenship quest given by the City Administrator, you will be able to hop back and forth between nations after the log in screen.  Once you have become a citizen, you will have to use the same means listed below to travel between nations.
 

Nation summaries

  • Alethius:  Citizens of Alethius are concerned with justice and fair play.  They want to preserve order in their nation, and they value respect and chivalry.  Their battles are sportsmanlike as opposed to being driven by vengeance or avarice, unlike their counterparts in Ostyrion.
  • FeonirThe people of Feonir are less inclined towards war, and tend more towards exploration and acquisition. Feonians are independent-minded and generally won’t attack other nations preemptively, not wishing to leave themselves vulnerable to other attacks.
  • LenariaLenarians are very focused on the social aspect of Aika.  They enjoy cooperative activities such as questing in groups because it gives them a fun way to interact with other people. Social bonds are paramount in this nation, as Lenarians value strong community ties and fellowship over more materialistic, quantified goals.
  • OstyrionDriven by bloodthirst, the nation of Ostyrion is not for the faint of heart.
    Ostyrions lust for the kill, no matter how unfair or immoral the fight may be, and they do not hesitate to double-cross each other on a whim.
    They don’t trust anyone, but may band into packs to prey upon others who are weaker or bear riches.
  • VanovVanov is a very militaristic nation. Their guilds are strong and hierarchical, and leaders do not tolerate dissent. Not only do Vanovians have a reputation for their ferocity in war, their commanders are renowned for their strategic and tactical prowess.

As a citizen of a nation
Nations exist within seperated instances which can only be traveled between using special portals, or before you have claimed citizenship with a nation via the town City Administrator.

After you become a citizen, you acquire that nation's flag. This flag will show over your head when you travel to other nations. If your nation is allied with the foreign nation you are visiting, the may not kill you without incuring the "Infamy" penalty.  If they are not an ally of your nation, its citizens can kill you without incurring the PK penalties, and they get Honor Points instead.